How to Get Human Again Majoras Mask
- Chapter one – Showtime Three Days
- 1.one – Unfortunate Events
- one.ii – Swell Fairy
- 1.iii – Bomber's Code
- i.4 – Moon'due south Tear
- 1.5 – Get That Ocarina Dorsum
- 1.6 – The Deku Mask
- Chapter two – Southern Swamp
- Chapter 3 – Woodfall Temple
- Chapter 4 – Collection
- Affiliate 5 – Snowhead
- Affiliate half dozen – Snowhead Temple
- Chapter 7 – Jump, Romani Ranch, Ikana Graveyard
- Chapter 8 – Great Bay & Zora Cape
- Chapter ix – Peachy Bay Temple
- Chapter 10 – Ikana Coulee
- Affiliate 11 – Well & Ikana Castle
- Chapter 12 – Stone Tower Temple
- Chapter 13 – The Moon
1.ane Unfortunate Events
You'll run into a short cutscene of the protagonist, Link, riding alone in the wood on his trusty steed, Epona. He looks rather depressed, or deep in idea. Two fairies then announced and scare the horse while Link is looking the other way, spooking Epona and causing Link to autumn on the footing, knocking him unconscious. Come up on, he'due south suffered worse than that before!
Weird music introduces the Skull Kid, a rather odd character who comes and searches Link. Subsequently a moment, he finds the Ocarina of Time and plays a few notes. Awww, at present he'south got his spit all over information technology! As he giggles at his new toy, the fairies will brainstorm arguing in the background.
Link so wakes up and later a shake of the head to become his bearings again, he glares at Skull Kid who tries to hibernate the Ocarina behind his back. Skull kid easily jumps out of Link'due south attempted take hold of and hops onto Epona. Link tries to tackle him, only only manages to become his leg. Epona, meanwhile, rides off, dragging Link along the footing. The scene changes and Link loses his grip as they round a corner, leaving Skull Kid home gratuitous with both the Ocarina and the horse. Eep, get up dude!
Now that you accept gained command of your hero, get used to the controls. Use the Analog Stick to move around, printing the A button to perform actions and interact with people and objects and press the B button to slash your sword. Test it out by slashing the bushes nearby. This is really 1 of the best places to go cash early in the game, so if you lot wish, you tin can stay for a bit and load upwards. You tin can enter the next area and return repeatedly to make the bushes reappear, thus being able to get a ton of rupees before you move on.
When you're washed playing around, run through the stump that the Skull Kid disappeared into. This side by side surface area has a bunch of stumps sticking out of the ground and acts every bit a tutorial surface area, giving you a take a chance to practice your jumps. Simply run towards a ledge and Link will automatically bound (depending on how far you lot're holding the Analog Stick). If you've played Ocarina of Time before this, yous'll undoubtedly drool at Link'southward cool new flips.
Another curt clip will begin of Link falling off of a ledge, after which you'll go the privilege of watching a Windows 95 screensaver-worthy scene. Link lands on a pinkish bloom and the Skull Kid volition insinuate having done something horrible to Epona. Meany! It looks similar he decides that Link's horror at the previous comment is a gesture of war, because he takes this opportunity to send you lot in to a terrifying dream. Run away from the Deku Scrub, Link!
When the dream ends, Skull Kid giggles at Link's new fashion statement. Well, that just sucks, doesn't it? Tatl volition endeavor to cease you lot and lose her chance to stay with her buddies. Of course, that's all your fault, right?
At long terminal, you will regain control of Link, who is now an incredibly short Deku Scrub whose head is disproportionately large compared to his torso. Walk around and get used to spinning with A. When you're gear up, go up to the door and press A to become through.
Become effectually the corner and Tatl volition run afterwards you. She agrees to help you out… at to the lowest degree until yous get back to Skull Child. One-sided beloved, eh? You now have the pick of pressing Up-C on the N64 version, or Correct on the d-pad in the 3DS version, when nearly something of involvement and Tatl volition tell you about it if you wish. For those of y'all who accept played the prequel to this game, Ocarina of Time, this means no more annoying interruptions for every single new matter y'all encounter.
When you're ready, stand atop the flower and yous'll run across Tatl wink. Y'all tin can press the button to go an explanation from Tatl if you wish. Printing and hold the A button to dive into the blossom, then aim with the Analog Stick and let go of A to shoot up and fly effectually using a flower in each hand. Who needs ladders? Fly over to the other side of the room and either wait for the "flower-power" to wear out or printing A to drop down early. If you don't make it to the platform, use the flowers to work your way back up and attempt again. One time yous make information technology, go through the door.
In this room, y'all'll take to use these flowers to go from one island to the other. Get in the first flower and fly to the second platform. From here, at that place are two platforms alee. Fly to the 1 on your left and open the large breast to get your very first particular: Deku Nuts. While you won't be fighting enemies for a little while all the same, these are very useful things to have, allowing you to briefly stun foes and make them vulnerable to attacks.
To your right is a tree. The fourth platform is right behind it, so you can either attempt and fly around it, or go dorsum to the second platform below and then become to the fourth platform. Once yous make it, look off in the distance to see the fifth platform. Arrive the flower and become effectually the tree, then directly for the platform. You should just exist able to brand information technology.
Tatl volition inform you of the thingy over on the other side (attempting to teach you how to utilise either Z or 50 targeting). Check it out if you similar, and then fly over to the final platform. Printing A to inspect the weird tree (looks like a Deku Scrub doesn't it?) and go through the final archway.
Afterward going through a corridor with some crazy camera angles, you'll enter a room where the door mysteriously closes behind you all on its ain. Information technology's scary already! Check out the waterwheel and such, then run upstairs and make for the double doors.
As y'all approach them, however, a clip begins as the emotional Mask Salesman appears on phase backside Link. While a lot of the characters in Majora's Mask have the same model design as the ones in Ocarina of Time, they are not really the same characters. This is one of those rare exceptions, as this guy is also from the state of Hyrule.
Patently, he travels the world collecting masks of all sorts, simply the Skull Child stole a very of import one from him: Majora's Mask. Turns out, if y'all tin can become your "precious item" back, he'll teach y'all how to return to your normal form! There's just 1 thing: bring him Majora's Mask. Oh, no problem! In that location's another catch though; he's leaving in iii days, then you lot'll have to do all this before you run out of time. Lovely; notwithstanding, at that place'due south actually a very important reason for this as y'all'll soon detect out…
In the 3DS version, the Mask Salesman will reference the nearby Sheikah Stone. Much like in Ocarina of Fourth dimension 3D, if Link is ever stuck as to where to get, he can enter the Sheikah Stone to become a hint on what he needs to do adjacent.
When he finally runs out of things to say, you'll regain control of Link. Turn around and get through the double doors to take your get-go look at Clock Town.
one.2 Great Fairy
Afterwards a short overview of the South Finish of Clock Town, Tatl will remind you of how ridiculous the Mask Salesman's terms are, and as well tell you to go see the Great Fairy.
Yous should explore a piddling and get used to Clock Town. It seems actually large at get-go, but you lot'll figure it out quickly enough. Talk to the townspeople and they'll inform y'all of the behemothic, creepy Moon that'south looming over the city. Well that's simply dandy, isn't information technology? Also, everyone is preparing for the annual Carnival of Time which takes place in three days. Hmm…
From where yous outset (the entrance to the Clock Tower), circle around to the contrary side of the tower and become through the entrance into N Clock Town. Here, you'll find a creepy guy clothed in light-green straight ahead. His name is Tingle, and for some reason, Nintendo is obsessed with bringing this freaky grapheme dorsum into Zelda games over and over again. He's 35, thinks he'south a fairy, and his father is aback of him. He usually flies effectually using a blood-red airship tied to his back, drawing maps of the land. He'due south selling a map of Clock Town for v rupees. Spin through the nearby bushes to go rupees (you can leave and come dorsum to make them reappear) and once you have plenty, purchase it from him. You can also buy the map of Woodfall if you wish, just you can become a much cheaper ane later.
Enter the cavern in Due north Clock Town to run across the Swell Fairy, who was shattered into pieces due to the Skull Kid. In social club to restore her to her true form, you'll have to detect the missing Stray Fairy and return it to her. This acts as a tutorial to explain Devious Fairies, a collectible you volition exist seeing quite a lot of throughout your journey. This i's location varies depending on what fourth dimension of 24-hour interval it is.
During the 24-hour interval, it can be found in the Laundry Pool in the southwest corner of Clock Town. Hop beyond the water and touch on it to retrieve it.
During the night, it can be found in East Clock Town in the middle of the square; y'all can't miss it. It's too high to go by walking up though, and then you'll have to use the nearby Deku Flower and fly into it to think it.
Once you lot've caused the Stray Fairy, (some other big-headed individual similar to yourself, if a bit shinier) return to Northward Clock Town and enter the cave on the left side. It will and then combine with the others in the spring to become a large scandalous female known equally the Great Fairy of Magic. They look much less obnoxious than they did in Ocarina of Time. Anyhow, she'll give y'all Magic Ability, assuasive yous to shoot bubbles with B. Sweetness! She also gives you a clue to finding the Skull Kid, maxim to go to the Observatory adjacent. Good to know. She besides reminds you to come back when you lot have returned to your former self. What do y'all retrieve she has in mind?
i.3 Bomber's Code
Dorsum outside (in Northward Clock Boondocks), you will notice Tingle is now floating effectually with a scarlet balloon. He'll be that way from now on, so if you lot didn't already purchase a map of Clock Town from him, shoot downwardly his balloon and exercise then. In the center of this expanse is a kid wearing a red cap who'southward shooting at a Majora's Mask balloon. Why does it even accept that symbol on it? If you lot speak with him, he'll tell yous to become away. He does mention, however, that if you tin manage to pop his airship, well, maybe yous'll be worth his time. Sounds easy plenty.
Face towards the airship, press B to enter a start person perspective, aim upwardly at the balloon and charge up a chimera (to give information technology farther range). Release it before your bubble pops and you should easily be able to pop the balloon. This will startle the child, who is at present eligible for chat. Go talk to him and he will tell you lot how impressive your large head is. Evidently, he is willing to let you lot into his gang, which grants yous access to the Observatory. Hey, that'due south where the Great Fairy told us to get! The just catch is, starting time you volition play hide-and-go-seek with him and his friends. Sounds proficient, right? You lot have until the adjacent twenty-four hours starts, so if it'south night already, y'all'll have less time to do information technology.
The kids will run off and hibernate now, and it's your job to detect them. They cheat however, and run away when they see you. So it's actually more of "hide-and-get-take hold of." Put your Deku skills to utilise and employ A to spin later on them and B to shoot bubbling and stun them temporarily.
The locations of the Bomber Kids differ in the N64 and 3DS versions of the game. For the N64 version, have a look at the map beneath.
For the 3DS Version, there is one Bomber in each of the v locations within Clock Town:
- North Clock Town – At the northeast corner
- East Clock Town – Near the bell at the higher level of the Stock Pot Inn. Use the Deku Blossom to launch yourself up there.
- South Clock Town – Hiding inside a crate right in the center of the area.
- Laundry Pool – Hiding within a crate most the water.
- West Clock Boondocks – Walking effectually in the higher part of the area.
After y'all have caught all of the children, the screen will fade and you'll be back in North Clock Town. Well, they've decided you tin't actually bring together the social club! Only, they will give you their countersign to permit you go to their secret hang out spot in the Observatory. Peachy!
If you lot are playing the N64 version, WRITE Downwardly THE Code!!! Otherwise y'all'll have to re-catch them to get the code again. For the 3DS version, it is stored for you in the Bombers' Notebook.
The social club they are continuing in is always different. All five are shuffled around each time you lot play, pregnant there are 120 possible combinations for this password and information technology is completely random. Write it down on a sticky note or something and slap it to your TV, since you'll be using it repeatedly throughout this game. For a little while, you tin talk to the kids and they will tell it to yous again in case you didn't write it downwards. After that, if you always forget it, you can always play this little game with the kiddos another time.
1.4 Moon'southward Tear
Now that yous have the countersign, you tin become to Eastward Clock Boondocks and have a little chat with the Bomber wearing the yellowish cap. He'll requite y'all the "Hmm" as well every bit demand for their secret code. Didn't he run across you chasing his buddies? Give it to him and he'll stand out of the mode. This part should be obvious: …get inside.
Ahead, there's a fork in the road leading to the left and forward. There'southward merely i style you can go for now, and then bounce from platform to platform until you get to solid country. Use A to spin just before you bear on water and yous'll zero across information technology actually fast! This is handy for longer distances.
Once yous get across, go to the left and you'll see your first enemy: a Skulltula. They're a fleck harder to defeat than they were in Ocarina of Time, merely yous can still shell them up the same way. Wait for their dorsum to exist turned and hit them (in your case, with a chimera). Alternatively, this is a great time to use your Deku Nuts if you'd like to briefly stun it. Either show it who's boss… or simply walk around it in the shallow water.
At the end, follow the narrow passage which leads to an open room. You can pause the jars effectually here to become some Magic Jars (which restores your Magic Meter) and maybe some Recovery Hearts in instance you were harmed by the Skulltula. The ladder in the center of the wall is blocked by some other airship, of all things. Honestly, the Bombers need a more high-tech security system… Pop this "obstruction" with a bubble and climb up the ladder.
There are some stairs here, some pots and… a Scarecrow that's alive… right, well… yous'll come up back to that later. First, go up the stairs and effectually to talk to the Professor Shikashi, who likes to stand a lilliputian as well shut for condolement when speaking to you. He rambles a fleck, explaining that the Skull Kid has been causing trouble here equally well. Are you lot seeing some sort of ongoing theme? Subsequently a moment, he'll ask you if you'd like to look into the telescope. Why yes, thank you lot, that'd be lovely.
Gaze around if yous'd similar. If yous look to the left, yous can actually meet a dude off in the grass doing jumping-jacks. Odd. Look towards the Clock Tower and press A to zoom in on the Skull Child who is atop it. The Skull Child will glance at the Moon, which will cause it to cry. Jeez, he'southward mean! The Skull Kid will then insultingly show off his rear.
Press B to stop using the telescope. Professor Shikashi rambles a bit, but he does mumble about something rather important: Skull Kid could only have gotten atop the Clock Tower by using the "clock door" which volition only open on the eve of the carnival… Or it could exist that he can levitate, equally y'all've already seen….
Later on you're washed talking to him, get outside to observe your very ain Moon'due south Tear. Yippee! This will come up in handy in but a moment, and it's necessary to become some Pieces of Heart later on in the game, so remember how to get these! Go all the fashion back through the sewers and back to Clock Boondocks.
Get back to South Clock Town and approach the giant yellow flower (assuming you haven't already). But before you tin can get to it, a large Business Scrub volition fly in and take residence, claiming he has the ownership papers and everything. Dang. He does comment, however, that he'd be willing to sell information technology in commutation for a Moon's Tear. Well gee wiz, what a coincidence!
You probably know what to practise hither. Hither'due south your first trading sequence, and it'south done a little differently than most of the games in the Zelda serial. Speak with the Business concern Scrub, and after talking with him for a moment, a screen will pop up allowing you to choose an item. In the N64 version, place the Moon's Tear on one of your item buttons, then return to the conversation and press that C button to give it to him. In the 3DS version, just select the item and it will give it to him. He'll then pack upward and leave in a scene that is far too long (at least on the N64 version). One other matter to note is that he gives you the Land Title Human action. Keep this in mind, since you'll demand to go these afterwards on in the game for some Pieces of Heart.
1.5 Go that Ocarina Back
At this point, the guide will presume that you lot're on the nighttime of the first solar day, if not the morning time of the 2d 24-hour interval. You will have to wait until the eve of the funfair in order to access the top of the Clock Tower, and y'all likely accept some time to burn. If this is your beginning time playing the game, it is suggested that you lot spend information technology talking to people and getting more than acquainted with the boondocks. You can also try earning some money by playing mini-games around town. In your current form, you lot probably won't become any Pieces of Heart from them just yet, just you can still become rupee rewards if you lot do well.
– Treasure Chest Shop (East Clock Town)
– Deku Scrub Playground (North Clock Town)
If you're Really ambitious, y'all tin escape Clock Town by the use of a piffling glitch to get passed the guards. Merely those whom take beaten the game already should do this; however, just make sure you're back earlier the final night!
To do it, stand near the guard in Due east Clock Town and face back towards the square. Hold Z (facing away from the baby-sit and exit), then motility backwards on the Analog Stick and walk along the wall on either the left or correct side. The guard will impede you, but you'll slowly inch your way out if you angle yourself properly. Once exterior, there'south lots of bushes to spin through and holes y'all can fall into that will reward yous with rupees. For some odd reason, in that location aren't any chests or enemies out in Termina Field at this point… Play around if you similar, then return to Clock Town earlier you run out of time.
If you STILL have time to burn (or simply don't intendance to do the above), you should find a Scarecrow. There's ane back in the Astral Observatory, just there'due south also one in the Trading Post (West Clock Town). Dance with him repeatedly until the night of the final solar day to pass the time. He'south also willing to tell y'all most some hidden songs. Since songs play a vital part in this game, this could be of import, hmm?
One time it'south the night of the last day, get ready, considering you lot're going to face Skull Kid! Cheque out the moon every niggling while, equally it steadily gets bigger, but on the Final Night, it grows incredibly speedily.
Before you actually go to the Clock Tower, at that place'south 1 thing you should exercise quickly. In the N64 version of the game, get to W Clock Boondocks and speak with the human sitting on the counter in the centre of the expanse (the bank). He'll stamp you with some special ink, which gives y'all an business relationship. Correct on! Put all of your remaining rupees in the banking concern, which will allow you to salve them for later (y'all'll see why in a bit). If you lot are playing the 3DS version of the game, the Broker is located in South Clock Town, only north of the Clock Tower, nigh the entrance to North Clock Boondocks. Nearby is an Owl Statue. In the 3DS version you tin can walk upwardly to any of these statues at anytime and save your progress.
When you're all ready, go to the xanthous Deku Bloom in South Clock Town (the 1 that you traded your Moon's Tear for) and go in. Fly to the overhang above the door leading into the Clock Tower. Here, y'all'll notice your very first Slice of Heart! For every four of these you find, another centre will be added to those at the top-left of the screen, extending your total life energy.
At 12:00 on the last night, you lot'll witness a short scene with fireworks celebrating the Carnival of Time and the top of the Clock Belfry flipping on its side. This volition open a doorway with some stairs that lead upwardly to the top. Once the movie ends, sew the stairs to confront the Skull Kid and go back what's rightfully yours!
A curt cutscene ensues in which Skull Kid is revealed, in one case once more, as a wiggle. Tael will effort to give you a hint about what to practise, which Tatl will decipher later. Skull Child will eventually scream, which causes the moon to fall fifty-fifty faster. After a moment, you'll regain control of Link. Link doesn't have much to offer at this point, simply let's see what your new found Deku Scrub powers tin can practise! Show him your spectacular, unstoppable new ability! Z- or L-target him and blow a decent sized bubble (to get further range). This will cause him to drop the Ocarina of Time. Get it, quick!
Another cutscene will so take place, with Link remembering the one-sided conversation he had with Princess Zelda upon leaving the land of Hyrule simply earlier this game began. She offered him her goodwill as well as the Ocarina of Time, reminding him of a mystical vocal he used in the Ocarina of Time every bit well: the Song of Fourth dimension. She told Link that if he ever needed aid, he could play this song to get help from the Goddess of Time.
After learning the Song of Fourth dimension, Tatl will yell at Link to get him to stop daydreaming and begin praying desperately to the Goddess of Fourth dimension to give them more time. One time you regain control, rapidly press Showtime, fix the Ocarina of Fourth dimension to one of your buttons and play your… pipes…? That'due south kind of odd.
Play your spiffy new song, which will take you back in time 72 hours to the dawn of the first day. Well, you're still stuck in Termina, just at present y'all have the Ocarina of Time back and the world hasn't met certain doom yet! You'll get flashes of the showtime of your journey, and you will appear back in Clock Town just as you exited the Clock Tower basement. All in a twenty-four hour period's work, right?
1.6 The Deku Mask
Tatl will voice everything that's obviously going through your head and then apologize to y'all for existence rude earlier. She wants to aid out. Isn't that precious? Y'all have your "precious particular" back, and so pay the Mask Salesman a visit, as he suggested earlier.
Speak with the Mask Salesman and he'll emphatically shake your shoulders with excitement. Somehow, he magically makes an organ appear. Play his melodic tune to become normal once more. Sugariness! With the Song of Healing, you tin can get other cool masks throughout your journey. With the Deku Mask, y'all can now either stay in your normal, Hylian form or get a Deku Scrub at anytime you wish! This is a huge advantage to accept!
Oops! He did ask u.s.a. to become Majora's Mask back, huh? Check out his angry optics, they're so violent! He'll so tell you about Majora's Mask and how evidently it was used by an ancient tribe to expletive people and gave its user incredible power that could destroy the world. Information technology became also dangerous to continue effectually, so they hid it in shadow, any that means. The Mask Salesman found it and took it, then the Imp (Skull Kid) came and stole it from him. He so chuckles. "Only believe! Ho, ho, ho!"
In the Nintendo 3DS version of the game, the Mask Salesman volition also requite you the Bombers' Notebook at this point. This will runway all of the various interactions you lot've had with some of the residents of Termina. It will exist very helpful with future sidequests that arise.
Well, with all that out of the mode, leave the Clock Tower to begin your next 3-day chance. Congratulations on completing the introductory portion of the game.
- Affiliate 1 – Offset Three Days
- 1.ane – Unfortunate Events
- 1.ii – Groovy Fairy
- i.3 – Bomber'southward Lawmaking
- 1.4 – Moon'southward Tear
- 1.5 – Get That Ocarina Back
- one.six – The Deku Mask
- Chapter 2 – Southern Swamp
- Chapter 3 – Woodfall Temple
- Affiliate 4 – Drove
- Chapter 5 – Snowhead
- Chapter vi – Snowhead Temple
- Affiliate 7 – Jump, Romani Ranch, Ikana Graveyard
- Chapter viii – Great Bay & Zora Cape
- Chapter 9 – Great Bay Temple
- Chapter x – Ikana Canyon
- Chapter eleven – Well & Ikana Castle
- Chapter 12 – Stone Tower Temple
- Affiliate 13 – The Moon
Source: https://www.zeldadungeon.net/majoras-mask-walkthrough/first-three-days/
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